Azer Bat-Rider
Downlevel / Uplevel Monsters
Use the following table to modify monsters to your needs.
-2 Levels |
x 0.6 |
-1 Level |
x 0.75 |
+1 Level |
x 1.25 |
+2 Levels |
x 1.6 |
+3 Levels |
x 2.0 |
+4 Levels |
x 2.5 |
+5 Levels |
x 3.2 |
+6 Levels |
x 4.0 |
Raise (Or Lower) Attack Bonuses, Defenses, and Initiative by 1 per level
Multiply damage and hit points by the multiplier on the table
Azer Bat-Rider
Type: LVL 3 Troop, Humanoid & Beast
Initiative: +7
HP: 45
AC: 17
PD: 18
MD: 14
Flaming Lance: +9 Vs. AC; 6 damage, and 4 ongoing fire damage.
Natural 16+: The Bat-Rider and its mount pop free from all enemies and can move as a free action.
R: Fire Bomb: +8 Vs. PD (1d3 nearby enemies in a group and any allies engaged with those enemies); 5 ongoing fire damage
Bat Steed:
The steed can’t be targeted separately from the Bat-Rider. If the Bat-Rider dies the bat flies away.
Blistering Heat:
When an enemy engaged with the Bat-Rider attacks it, that enemy takes 2 fire damage.
Cold Haters:
The Bat-Rider adds the escalation die to its attacks against a target that is capable of dealing cold damage with a spell, attack, or magic item.
Fire resistance: 18+
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