A new Witch class for 13th Age. Uses concepts similar to the Demonologist (and to a lesser extend the Druid) to allow you to build out a Witch to your liking with a variety of Talents and Spell categories.
Weather Witches, Hexers, and Potion Brewers all should be able to find abilities to their liking with this class - and you can mix and match as you like.
Additionally, this class features a Jinx/Bane system some spells Jinx your opponent, which then allow you to use a stronger Bane spell on them on a following turn. Build up your power and focus the negative karma in your opponents to really take them down a notch, or give your allies an advantage on the battlefield.
I know there's a couple other 13th Age Witch classes out there - but I've really wanted a Witch for a while that can manipulate the Weather and natural elements, and can also do interesting things (I hope!) with potions and poisons. It reached a breaking point when one of my players wanted to play as a Witch, but the existing offerings didn't meet their desires - so I went and finally made this! There's a ton of spells, and hopefully they work for you. I tried very hard to make them balanced, and I think I've done a decently good job, but if you find anything that stands out to you as too weak or too strong, let me know. Additionally, I wanted choosing Talents to a very difficult choice - so each one of them should be quite tempting; if one just completely falls flat to you, let me know and we can see what can be done to make it a more viable choice. On the flipside of course hopefully none of the talents are SO good that you can't see yourself picking anything else with any of them.
I hope you enjoy my interpretation of a Witch for 13th Age! I'll update this class as best I can as I get feedback and experience with the class in my own campaign.